Netflix Redesign.

Netflix Redesign.

Prototype, User TESTING

Netflix Redesign.

Prototype, User TESTING
ROLE

Designer

Designer

Researcher

Researcher

DESIGN TOOLS

Figma

Figma

TIMELINE

5 Weeks

5 Weeks

DESIGN PROBLEM

Most people don’t open Netflix intending to spend hours watching. They open it to relax, to take a break, or to watch something specific. Somewhere between autoplay, endless recommendations, and the lack of natural stopping cues, one episode turns into several.

Rather than treating extended watch time as the ultimate success metric, this project questions it. What if a streaming platform could remain engaging while also respecting a user’s time and attention? What if the experience supported conscious choice instead of passive continuation?

This redesign reimagines Netflix through a mindful design lens, introducing subtle pauses and clearer decision points throughout the user journey. By applying behavioural and humane design principles, the goal isn’t to reduce enjoyment, but to shift the experience from automatic consumption to intentional engagement.

Most people don’t open Netflix intending to spend hours watching. They open it to relax, to take a break, or to watch something specific. Somewhere between autoplay, endless recommendations, and the lack of natural stopping cues, one episode turns into several.

Rather than treating extended watch time as the ultimate success metric, this project questions it. What if a streaming platform could remain engaging while also respecting a user’s time and attention? What if the experience supported conscious choice instead of passive continuation?

This redesign reimagines Netflix through a mindful design lens, introducing subtle pauses and clearer decision points throughout the user journey. By applying behavioural and humane design principles, the goal isn’t to reduce enjoyment, but to shift the experience from automatic consumption to intentional engagement.

CHALLENGE

How might we return a sense of choice and control to users in an interface designed for continuous consumption?

DESIGN SOLUTION

Mindfulness Mode

In mindfulness mode users are able to easily turn on and off the new added features.

This allows users looking to continue their regular streaming services to do so without interruption.

Disabling Autoplay.

Users are able to easily access autoplay on their profile screen, removing the barriers from doing some from the current app.

Video Summaries.

Users are able to access short video summaries, showing the most significant parts of the video.

This allows users to consume content in shorter bursts.

Redesigning Business Models.

As part of this mindful redesign project, I also rethought Netflix’s business model to allow for a more sustainable, inclusive, and adaptive approach to entertainment.

With growing subscription fatigue, shifting user expectations, and increased competition, a redesigned model can better align with diverse user needs, offer more flexible access, and promote long-term value beyond content consumption—fostering deeper engagement and social responsibility.

Tier-based Subscription Model.

- Free Tier (Ad-Supported) : Users get access to a limited content library with ads. This is ideal for those who cannot afford a subscription but still want access to some content.

- Staggered Content Release : Popular series or films will be released weekly, with first access granted to higher-tiered customers. This aims to combat binge-watching by allowing time for reflection and discussion.

- Mindfulness Modes : Each tier will have a mindfulness mode designed to encourage healthy content consumption

Toolbox via Charge Bee

Access Research and Rationale

  • PROCESS

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RATIONALE

Binge-watching?

While binge-watching culture truly started with Netflix, its root go back to the beginning of television. The evolution of binge-watching isn't simply a product of technology, but a “carefully orchestrated cultural shift” (Alam, 2024).

Theodor W. Adorno’s early warnings about the hidden mechanisms of television and its psychological impact seem very relevant in the context of today’s streaming platforms (Pitre, 2019). These platforms are not just offering content—they are actively engineering how we engage with it, using complex algorithms to personalize viewing experiences and optimize the user’s time spent in front of the screen.

Theodor W. Adorno

By exposing the socio-psychological implications and mechanisms of television, often operating under the guise of fake realism, not only may the shows be improved, but, more important possibly, the public at large may be sensitized to the nefarious effect of some of these mechanisms.

Television is no longer just a device that entertains—it’s a powerful force that structures our viewing experiences and our social interactions (Alam, 2024). In a world where personalized algorithms determine what we see and when, the line between individual choice and manipulation becomes increasingly blurred.

PERSONAS

Interviews

Interviewing real users was a key part of developing authentic and relevant personas for my mindfulness prototype. Through these conversations, I gained valuable insights into their daily routines, stressors, and personal approaches to mindfulness. This allowed me to move beyond assumptions and create user personas that truly reflect the needs, motivations, and challenges of the people I’m designing for—ensuring a more empathetic and user-centred solution.

TESTING

With the redesigned business model and user research, I was able to develop the first iteration of the redesigned prototype.

A/B User Testing.

I asked 5 users to compare the existing Netflix model with my redesigned prototype to evaluate how the prototype affects users' decision-making, engagement, and self-awareness compared to the regular Netflix experience.

Complementing this, I also conducted interviews which offer deeper understanding of users’ thoughts, emotions, and intentions—insight that can't be captured through usage data alone.

I asked 5 users to compare the existing Netflix model with my redesigned prototype to evaluate how the prototype affects users' decision-making, engagement, and self-awareness compared to the regular Netflix experience.

Complementing this, I also conducted interviews which offer deeper understanding of users’ thoughts, emotions, and intentions—insight that can't be captured through usage data alone.

Percieved Mindfulness

5/5

Users said the prototype "made them more aware" of their current emotional state and their viewing motivations

5/5

Users said the prototype "made them more aware" of their current emotional state and their viewing motivations

One participant said it made them question whether they actually wanted to watch anything at all.

💡 Insight: Prompts and reflective UI elements led to greater self-awareness and disrupted auto-pilot behaviour.

One participant said it made them question whether they actually wanted to watch anything at all.

💡 Insight: Prompts and reflective UI elements led to greater self-awareness and disrupted auto-pilot behaviour.

Emotional Response

During user testing, participants responded positively to the clean interface, mood check-ins, and the inclusion of break reminders, which they found supportive and well-timed.

However, some users mentioned that the reflection prompts felt repetitive and suggested adding a “skip” option for moments when they weren’t in the mindset to reflect. Others noted they were unlikely to complete the reflection prompts consistently, and a few expressed that they would prefer certain features to be accessible without enabling ‘Mindfulness Mode’.

💡 Insight: Reflection needs to be flexible—adaptive, optional prompts could better support users in varying emotional states and make the experience feel more personalized and approachable.

  • BROWSE OTHER PROJECTS!

    EXPLORE SOME WORK FROM MY PLAYGROUND!

    BROWSE OTHER PROJECTS!

    EXPLORE SOME WORK FROM MY PLAYGROUND!

    BROWSE OTHER PROJECTS!

    EXPLORE SOME WORK FROM MY PLAYGROUND!

    BROWSE OTHER PROJECTS!

    EXPLORE SOME WORK FROM MY PLAYGROUND!

RESEARCH

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PROTOTYPE

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USER TESTING

ENVY.

LOGO DEVELOPMENT

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BRANDING